So far these are the things that need to be fixed/suggested:
- Clarify Titre & Rang Militaire
- Mages need access Detect magic and Neutralize Magic
- Druids need access to Protection
- Peau d'ours needs to have a length of time specified
- Permanence & Clairvoyance need to have the pre requisite changed
- Armurier time has to be shortened
- Combiner needs to be rewritten
- Luminescence's duration has to be redone
- Iron armor's vs magic protection think of something(I'll need to specify it's only iron alloys... I just realized.) But really I like it as is.
Anything else?
Aside from Permanence & Clairvoyance, I'm confirming that the prerequisites for spells are staying the same.
In other words: as long as you have one spell LVL I you can have multiple LVL II spells of that
same tree. Same goes for the LVL III spells. The reason for this is that spell casters already have quite the burden concerning the XP points. I think it's fair.
I'm not kidding about wanting to finish the rules once and for all this Sunday. So please keep'em coming. After that we're all going to have to hold our peace. No matter how weird the damn thing is.